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Party Crashers

Party Crashers is a group project developed by a team of over 20 students


The inspiration for party crashers was to create a new experience by combining dungeon crawler combat and party game minigames creating an engaging dynamic that alternates cooperative combat and hectic competitive minigames.

About The Project
What I Did
Mechanics and System Design, UI-UX Design, Programming, Narrative Design

-Completed 12 detailed wireframes for all mini games and weapons, assisting programmers in the efficient completions of those features.


-Designed 4 mini games, 3 of which were included in the release.


-Prototyped player health/direction indicator, which provided direction to the UI designer.


-Repeatedly assisted teammates in design meetings, which resulted in major iterations of core game mechanics. including
      -Weapons
      -The party bar (progression system)

      -Player score and death penalty
      

-Managed and worked with a small QA team to find and record approximately 417 bugs, 389 of which were confirmed removed via extensive regression testing.  


- Wrote Character Profiles and Dialogue for the 4 player characters and in-game enemies, providing personality of the characters in the game.

How to Play

Gameplay is divided into 2 modes with 1-4 players attempting to gain as high score of possible. In battle levels, players work together to maneuver through various levels and combat hordes of enemies with 3 unique weapons. upon defeating enough enemies and collecting enough food players are moved to an arena where they compete in one of 4 different minigames for a large boost to their score. when the players feel ready to they can choose to challenge a boss, but they must be wary as any deaths cost a significant amount of score.

© 2017 Kavell young

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